![]() I'll now turn our attention to the tactics part of the game. Oh, and all of the allies you find are perfect waifu candidates. Thus begins the lone wolf quest to build a galactic coalition (hopefully including the galaxy's other superpower) to drive PACT out of the Neutral Rim and reclaim Cera as an independent planet. Narrowly escaping the PACT fleet by fleeing to a neighboring neutral planet, you and your find yourselves the last remaining Ceran vessel and without a government. They promptly annihilate the Cera Space Force, nuke the capital, and claim victory. After approximately five minutes of being in the captain's chair, your ship's sensors detect a PACT fleet warping in. Unfortunately for the Neutral Rim, PACT didn't stop there, soon beginning a quest for galactic conquest. PACT is a relatively new power, having arisen when it overthrew the New Empire's tyranny and assumed control of its planetary holdings. It's a new, state-of-the-art battleship in the small planetary defense force of Cera, one of the planets in a region of the galaxy known as the Neutral Rim, named so because the planets there remain unaffiliated with either PACT or the Solar Alliance, the two major galactic powers. Without giving too much away, you play as a dude named Kayto Shields, and you've been given your first command of a starship in the Cera Space Force - the Sunrider. I'll address the two different genres the game hits in their own separate sections, but first let's take a look at the plot. ![]()
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