In the Apollo 13 space mission, astronauts together with ground control had to overcome several challenges to bring the team safely back to Earth ( Lovell and Kluger, 2006). I outline some testable predictions made by the model and provide some considerations and ideas for experimental paradigms that could be used to evaluate the model more thoroughly. I present my synthesis as a potential new theory for real world problem-solving and map out its hypothesized neural basis. In this paper, I attempt to combine the relevant literature on creativity and problem-solving with the scattered and nascent work in perceptually-driven learning from the environment. The cognitive neuroscience literature in creativity and problem-solving is extensive, but it has largely focused on neural networks that are active when subjects are not focused on the outside world, i.e., not using their environment. In this process, the environment can be seen as not only a source of inspiration for new ideas but also as a tool to facilitate creative thinking. A crucial feature of RWPS is that it involves continuous interaction with the environment during the problem-solving process. It requires flexibility, resilience, resourcefulness, and a certain degree of creativity. Real world problem-solving (RWPS) is what we do every day. Human-Robot Interaction Laboratory, Department of Computer Science, Tufts University, Medford, MA, United States.
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